Welcome to the Dev Blogs!
Hey everyone! I typically try to get a blog post out every 1-2 weeks, but don’t hold me to that! I like to try and keep you all updated on the progress, what I have been working on. I try to share interesting videos and screenshots during the development as well as some of my general thoughts around my development process. All blogs can be found below, I hope you enjoy!
Hey everyone, I originally intended to get this update out on Monday, I can’t believe it’s almost the end of the week already. I’ll start with a few visual updates to grab your attention (before I bore you with paragraphs of text). I posted this some time last year about the Hermit area of theContinue reading “Bit by bit”
Hi Everyone! I’ve had a lot of time these last two weeks or so to really continue development on Underhell and it’s going great. I still have a huge list of things to do but now I at least have something to talk about (unlike the last dev blog) I managed to find someone whoContinue reading “Development / Testing update”
Hey everyone, sorry that the update is a little late – but it will be a little sparse also as I am quite busy at the moment. Testing a portion of the game is going well, however a few things that I thought I could ‘get away without’ have come back to bite me. I’veContinue reading “Happy New Year (Tiny Update)”
Earlier last year, I posted the following on Twitter. My goal for this year was to achieve just that, give you guys the chance to play my best possible ‘proof of concept’ for Underhell running in a newer engine. For those of you who don’t know what this means, this isn’t about ‘porting’ Half LifeContinue reading “Where is the Playable Alpha Demo?”
Hey eveybody, This month really flew by. I’ve had a few IRL things that have been taking up a lot of my time and some of these have been harder to ignore, so I’ve been a little distracted this month compared to before. Early in the month I released the ‘Prison Shootout’ video which peopleContinue reading “Monthly Review (November)”
Hey all, I just wanted to give a quick text update. I haven’t managed to record any newer footage yet but I’m working on it. I’m trying a new approach for development / bug fixing this week. I was drowning under the mountain of post it notes, todo lists and unfinished / partially implemented systems.Continue reading “Test, Fix, Repeat”
What’s this? Two meals devblogs in one week? Hey everyone. I had an idea today after work that I’d record a little A.I progress video for you to enjoy. I setup a few things in one of the maps to help make the recording session fun and then I started to record several takes andContinue reading “Prison Shootout”
Hey there! I thought a monthly review might be a good idea for a post, that way even If I am busy IRL, there would still be at least one blog post a month. I thought of this idea for several reasons but the main one I will explain below. Last night, I felt myselfContinue reading “Monthly Review (October)”
Hi everyone, The update for today is geared towards data geeks, but its an interesting one and an important one for ensuring a good foundation for the game to be improved upon. One of the new improvements is that I have been working on some rather common NPC actions / response systems, things that youContinue reading “Game Improvements”
Hey Kids, don’t put your hands into machinery or you might end up like Jake… Jake has no hands! I didn’t come to this decision lightly but after wrestling with stock animations from multiple authors, I had nothing but animation problems. I was attempting to setup an IK system so that the hands could grabContinue reading “Look Ma, no hands!”
Hello everyone, I’m afraid not much of an exciting update today, I’ve been working on a few things that I’m not quite ready to show off just yet and I needed a break from banging my head against a wall and decided to work on something smaller just to help fill out the overall world.Continue reading “Tick Tock Clock”
I added some new functionality today which expands on the doors, again. I promise I’ll shut up about these soon. Previously I had no AI Action to handle bashing down doors. This has been added, as well as the Door behavior being configurable per NPC. This means all Infected can try to bash down doorsContinue reading “Kicking Doors Down”
Whilst developing AI for Underhell today, I ran into a rather amusing issue. I walked into Terry’s Office / Saferoom and found that everyone was….dead! It turns out that the Infected NPC that I had placed a few rooms earlier (the one that breaks the lever to a door after you leave the Butchery) hadContinue reading “The Massacre”
Good to have you here with me today! Please be patient with me as I get used to this platform again. I’ve not used / been involved with web page admin for a very long time, so I hope I don’t screw things up too badly. Thank you for visiting my blog. I aim toContinue reading “My first dev blog”