Happy New Year (Tiny Update)

Hey everyone, sorry that the update is a little late – but it will be a little sparse also as I am quite busy at the moment.

Testing a portion of the game is going well, however a few things that I thought I could ‘get away without’ have come back to bite me. I’ve also been looking at some of the new additions to UE4 4.26 and may also upgrade the project to help with a few things that I’ve been struggling with.

I just need a bit of time to get back into the swing of things, I took a bit of a break over the Christmas period as I was starting to feel burnt out from the months of being at the desk. I will start tackling some of the bigger issues and report back to you on progress when I have something news worthy.

Thank you for your continued patience and stay safe.

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